But some pawns can learn something throughout their lives.
Some actually look backwards by getting rid of the pointless activity in which they have tried in vain to seek their fortune, and finally doing something that fulfills them with fun and provides them joy.
They become the Rook.
Even if they didn’t realize until late in life that they could pursue and achieve their physical talents and dreams.
They become a Knight.
Because they could finally bring their intellect to full use, or after an accident, a life-changing event.
They become a Bishop.
Because they have finally decided to become self-employed instead of only being able to move financially, i.e. diagonally, in the companies of the Bishops.
Every step before that transofrmation was very physically demanding. They were growing up, possibly experiencing a lot of bullying or other physical harm. But every step brought them further.
Finally, and this is very rare, they become the Queen. Because they have discovered their talent for leadership, organizing, and self-controlling influence, which they happily offer to the world for use. They have mastered all of the skills to some degree, and have put in the most emotional work to be:
- financially independent (running diagonally)
- physically and mentally resilient and healthy (running horizontally and vertically)
- intellectually developed, and curious (L-shaped jumping)
and, above all:
- Disciplined and Determined (The Queen herself)
The life curve
Arranged together, the figurines look like the diagram of power that stretches through each life: Starting small, rising to the top of the king, and slowly losing.
For some, it’s the other side: Rising very slowly, and only winning towards the end. Whether you had hope for it or not.
And even if it is only the perception of the extent, for some individuals, a year is to be understood in such a way, for others it is the success that runs through the entire life.
In any case, success should be found with the king at the latest in order to be able to enjoy this achievement over the bishops, knights and finally the rook.
Some were gifted or something like that. Had rich parents, or parents with good social background, good attitude towards life and education. Then you reach the king first.
But then this poor soul has to encounter the faith learning humility and defeat for the rest of its life, so towards the end of life the curve steadily descends, via queen, symbolizing prestige, and success that lasts for only one square, until finally it becomes the literal commercial trade of the bishop , it is renewed by a few clever minds, so that any gaps in the market are filled, and the tower, which embodies one’s slowly neglected health, then brings the whole thing to a halt.
The Rook at the beginning always signalizes the birth. The Rook in the end signalizes death. The Knights possibly represent the philosophy and social contacts, and the Bishop shows the time that you want to spend alone. The queen symbolizes free will and the place where one belongs.
But that’s not determined by the queen herself. The queen is just the tool, the epitome of power. The what-if scenario, if you were so powerful that all doors were really open to you.
The king is more important. Even the most important. He gives the game its value. But can’t really do anything. Of all the characters, he tends to move the least, if at all.
Sometimes it’s just castling (exchanging with the rook) for a whole game, so the king can protect himself behind the last storming line: The physical wall, the physical body.
And yet he controls all the pieces, and even the players who touch him and are actually allowed to push wherever they want. But they don’t. Because those are the rules you have to follow yourself to do yourself a favor.
They hope for infinite pride and wealth by following these rules. And that is what makes the king truly untouchable.
If the king is threatened and the game is over, then all other running processes are automatically interrupted. But each of these processes was originally intended to approach the opponent’s king, or to protect one’s own. So the king has the spotlight on him all the time, even though he never has to do anything for a whole game. THAT is real power.
The king determines when the players play the game and when they stop. Which figures have to do what so that ALL figures on the field can continue to move at all.
But power is not the only symbolism of the king.
I thank you again.
Here’s another wish for a wonderful day on your part, please stay curious and…
Thank you for reading!